How to Position Your Monitor for Sim Racing: Height, Distance and Angle
By Sim Racing Cockpits, Gaming Chairs and more | Published: 2026-09-14
Category: How-to Guides
Set your sim racing monitor at eye level, about 50-70 cm away, and angled 10-20 degrees toward you. Here is a step-by-step guide to nailing height, distance, and angle.
Quick answer
Set your monitor so the center of the screen is at eye level, place it 50–70 cm from your eyes, and angle it 10–20 degrees toward you. This puts the virtual horizon near your natural sightline, which improves your sim racing FOV setup and reduces neck strain. Adjust distance based on screen size: smaller screens need to be closer to fill your view.
Getting your monitor in the right spot is one of the cheapest and most effective upgrades you can make to your sim racing setup. It affects how well you see apexes, how comfortable you are over long stints, and how convincing the sense of speed feels. Yet many drivers bolt a screen to a stand and never move it again.
This guide walks through the exact steps to set monitor height, distance, and angle for sim racing. You will also find a few checkpoints to catch common mistakes before they become habits. The process works whether you use a desk, a wheel stand, or a full aluminium profile cockpit.
Step 1: Set the monitor height so the screen center is at eye level
Sit in your racing seat in your normal driving posture. Close your eyes, relax, then open them and look straight ahead. The point you are looking at is your eye level. You want the vertical center of your monitor to sit at that height, not the bottom or top edge. This keeps the horizon line in the middle of the screen, which is where most racing games place the road ahead.
If the monitor is too low, you will tilt your chin down and strain your neck. Too high, and you will look up, which feels unnatural and can cause fatigue. Use a monitor stand with height adjustment to dial this in. The GT Omega Simulator Monitor Stand is fully adjustable for height, so you can set it to match your seating position without stacking books under the screen.

- Checkpoint: Have someone take a photo from the side while you sit in your normal position. The center of the screen should line up with your eyes.
Step 2: Set the distance from your eyes to the screen
Distance controls how much of your view the screen fills. For a single monitor, aim for 50–70 cm from your eyes to the screen surface. If you use a smaller screen (24–27 inches), move closer—around 50–60 cm—so the screen occupies more of your field of view. For a larger screen (32 inches or more), you can sit further back, around 60–70 cm, without losing immersion.
A common mistake is placing the monitor too far away, which makes the car feel tiny and reduces your ability to judge braking points. Another is sitting too close, which can cause eye strain and make you miss peripheral details. Measure once, then mark the position on the floor with tape so you can return to it after cleaning or moving your rig.
- Checkpoint: Extend your arm. Your fingertips should just barely touch the screen when you sit normally. Adjust until this is true.
Step 3: Angle the monitor toward your eyes
If your monitor is directly in front of you and you sit square to it, you may not need much angle. But most sim racing setups have the wheel and pedals offset slightly, or you use a cockpit where the screen sits a bit higher or lower. Tilt the monitor 10–20 degrees toward your face so the screen surface is perpendicular to your line of sight. This reduces glare and keeps the image evenly lit.
For triple monitors, the side screens should angle in toward you, typically 45–60 degrees from the center screen. The goal is to create a continuous arc around your head. If the side screens are flat, you will see distorted edges and the transition between screens will feel unnatural.
- Checkpoint: Sit in your seat and look at the center of the screen. The screen should appear rectangular, not trapezoidal. If it looks skewed, adjust the angle.
Step 4: Adjust your in-game FOV to match your physical setup
Once the monitor is physically positioned, open your racing game and set the field of view (FOV). Most sims have a FOV calculator or a slider. Use the distance from your eyes to the screen and the screen size to calculate the correct value. A good starting point is 50–60 degrees for a single 27-inch monitor at 60 cm. If the FOV is too wide, the world looks stretched; too narrow, and you lose peripheral awareness.
After setting FOV, drive a few laps and check if the horizon stays level and the car feels the right size. You may need to fine-tune distance or angle slightly. Remember that FOV is a personal preference, but it should always be based on your actual seating position, not guesswork.
- Checkpoint: In a straight line, the road ahead should look like it converges naturally. If it looks like a tunnel, your FOV is too narrow.
Step 5: Lock in your settings and test with a familiar car and track
Once you have height, distance, angle, and FOV set, tighten all bolts and mark the positions. Use a piece of tape or a marker to note the height on the stand and the distance on the floor. This makes it easy to reset if someone bumps the rig or you move it for cleaning. Then do a 10-lap session in a car and track you know well. You should feel more consistent and less fatigued.
If something still feels off, revisit the steps. Often, a small change in seat position or wheel height can affect how the monitor feels. Do not be afraid to iterate. The goal is a setup you can trust so you can focus on driving, not adjusting.
- Checkpoint: After 10 laps, your neck and eyes should feel relaxed. If not, recheck height and distance.
Monitor positioning steps at a glance
- Set height: Adjust the monitor stand until the vertical center of the screen is at your eye level when seated in your normal driving posture. Checkpoint: use a side photo to confirm alignment.
- Set distance: Move the monitor so your eyes are 50–70 cm from the screen. Smaller screens need to be closer; larger screens can be further back. Checkpoint: your fingertips should just touch the screen when you extend your arm.
- Set angle: Tilt the monitor 10–20 degrees toward your face so the screen is perpendicular to your line of sight. For triples, angle side screens in 45–60 degrees. Checkpoint: the screen should look rectangular, not skewed.
- Set FOV: Use your measured distance and screen size to set the in-game field of view. Start with 50–60 degrees for a 27-inch screen at 60 cm. Checkpoint: the road should converge naturally, not look like a tunnel.
- Lock and test: Tighten all bolts, mark positions, and drive 10 laps in a familiar car and track to confirm comfort and consistency. Checkpoint: no neck or eye strain after 10 laps.
Product facts that help with monitor positioning
- Simulator Monitor Stand: Fully adjustable for height, giving you complete control over screen height regardless of seating position. Makes it easy to set the screen center at eye level without stacking books or using a fixed desk.
- M8 Ball Spring T-Nuts (Set of 8): Aluminium roll-in T-nuts for GT Omega aluminium profile cockpits and the GT Omega Simulator Monitor Stand. Slide into any point along the profile channel, and the spring-loaded ball bearing holds the nut in position while you tighten your bolt. Allows quick, tool-light adjustments to monitor stand height and angle, so you can fine-tune your position without dismantling the rig.
A well-positioned monitor makes every lap more consistent and comfortable. Take the time to set height, distance, and angle properly, then fine-tune your FOV. Small adjustments here often deliver a bigger improvement than expensive hardware upgrades.



